So I am making a cafe and I made my own anti-exploit but it doesn't send a message when an exploiter is detected. Here is the script!
local https = game:GetService("HttpService")
local URL = "URL Censored"
local Plr = game.Players.LocalPlayer
if Plr.PlayerGui.Exploiter.Value == true then
local data = {
content = "Warning! A player has been caught trying to exploit! Exploit: Fly User's name: ".. Plr.Name
}
local Final = https:JSONEncode(data)
https:PostAsync(URL, Final)
end
Exploiter = BoolValue

1 comment
sorry but this is a bad anticheat anyways, you gotta handle everything on the server if not the client can just change the values and stop it