So I am making a cafe and I made my own anti-exploit but it doesn't send a message when an exploiter is detected. Here is the script!

local https = game:GetService("HttpService")
local URL = "URL Censored"
local Plr = game.Players.LocalPlayer

if Plr.PlayerGui.Exploiter.Value == true then
	
	local data = {
	
		content = "Warning! A player has been caught trying to exploit! Exploit: Fly User's  name: ".. Plr.Name
	
	}

	local Final = https:JSONEncode(data)
	https:PostAsync(URL, Final)
	
end

Exploiter = BoolValue

1 comment

0

sorry but this is a bad anticheat anyways, you gotta handle everything on the server if not the client can just change the values and stop it