local WhitelistModule = require(5414100374)

3 comments

0

Modulescripts can be used by both server, and local scripts.

0

I need to use the Module with a require with an asset id witch i cannot via a localscript so i am asking a sulution

0

I don't think you can do that via LocalScript, but you can use InsertService via ServerScript to add the module somewhere in your game and then run it via LocalScript