local WhitelistModule = require(5414100374)
COMMUNITY QUESTION
is there a way to use a module script with a id in a localscript?
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Modulescripts can be used by both server, and local scripts.
I need to use the Module with a require with an asset id witch i cannot via a localscript so i am asking a sulution
I don't think you can do that via LocalScript, but you can use InsertService via ServerScript to add the module somewhere in your game and then run it via LocalScript