As the title states, I'm trying to make it to where the player is laying down when they spawn. I'm not exactly requesting a script be made for it, but I'm curious how I'd go about this.
As of now, I'm guessing I'll have to use a PlayerAdded event to trigger it at first, then some sort of Cframe to angle them correctly (or maybe a form of TranslateBy?). However, this is where my knowledge stops, and I'm not quite sure where to go from here.
Thank you for reading, and I look forward to any help possible!

2 comments
Hmm, PlatformStand isn't quite working for what I needed (with the legs flailing about wildly and whatnot), but that did actually solve another unrelated issue I've been having! As for the second option, it's just what I needed; and I'll agree, remembering CFrame angles is near impossible. Thank you for the help!
torso.CFrame = torso.CFrame * CFrame.Angles(0, 180, 0) I believe.