Hi, I’m making a punch script using region3 but when you click to punch, region3 only appears for a split second and then disappears. How can I make the region3 be there for the entire duration of the punching animation?

local Enabled = true
local Combo = 1

wait(.001)
script.Parent.OnServerEvent:connect(function(Player, Action)
	local c = Player.Character
	if Enabled == false then return end
	if Action == "Combat" then
		Enabled = false
		if Combo == 1 then
			Combo = 2
			local Anim1 = c.Humanoid:LoadAnimation(script.Punch1)
			Anim1:Play()
			script.Event:Fire()
		elseif Combo == 2 then
			Combo = 1
			local Anim2 = c.Humanoid:LoadAnimation(script.Punch2)
			Anim2:Play()
			script.Event:Fire()
		end
		wait(.2)
		local Region = Region3.new(c.HumanoidRootPart.CFrame*CFrame.new(0,0,-2).p - Vector3.new(2,2,2),c.HumanoidRootPart.CFrame*CFrame.new(0,0,-2).p + Vector3.new(2,2,2))
		local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
		for i,v in pairs(RTable) do
			if v.Parent:findFirstChild("Humanoid") and v.Parent:findFirstChild("Deb") == nil and v.Parent ~= c then
				v.Parent.Humanoid:TakeDamage(4)
				
				local Deb = Instance.new("BoolValue", v.Parent)
				Deb.Name = "Deb"
				game.Debris:AddItem(Deb,0.2)
				
				local S = Instance.new("Sound", v)
				S.SoundId = "rbxassetid://131237241"
				S.PlaybackSpeed = math.random(80,120)/100
				S:Play()
				
				local FX = Instance.new("Part", workspace.FX)
				FX.Name = "CombatHit"
				FX.Transparency = 0
				FX.CanCollide = false
				FX.Anchored = true
				FX.Material = "ForceField"
				FX.Color = Color3.new(1,0,0)
				FX.Size = Vector3.new(1,1,1)
				
				local SM = Instance.new("SpecialMesh", FX)SM.MeshType = "Sphere"
				SM.Scale = Vector3.new(0,0,0)
				FX.CFrame = v.Parent.HumanoidRootPart.CFrame*CFrame.new(math.random(-20,20)/10,math.random(-20,20)/10,math.random(-20,20)/10)
				
				local BV = Instance.new("BodyVelocity", v)
				BV.maxForce = Vector3.new(25000,25000,25000)
				BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*5
				game.Debris:AddItem(BV,0.2)
			end
		end
		wait(0.15)
		Enabled = true
		if script.Parent.Parent.Parent.Humanoid.Health < 1 then
			script.Parent.Parent:Destroy()
		end
	end
end)