I have been working on making a paint system that suffers from the paint splats appearing outside of the corners of the part. I have no idea how to fix this. I have looked at the developer forum and found little to no help on this type of matter. The way I do the paint is with raycasting and I also use the surface normal for rotations. Any type of help would be appreciated.
EDIT: Or is better to change the paint splatters into a GUI object of some sort?
