So I've made a datastore script to save the player's data. I keep getting this error when the last player leaves: ServerScriptService.DataStore:54: attempt to index nil with 'Event'
This is the script:
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("playerDataStore")
local playersLeft = 0
game.Players.PlayerAdded:Connect(function(player)
playersLeft = playersLeft + 1
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local tix = Instance.new("IntValue")
tix.Name = "Tix"
tix.Parent = leaderstats
local data
local success, errormessage = pcall (function()
data = playerDataStore:GetAsync(player.UserId.."-tix")
end)
if success then
tix.Value = data
print("Player data loaded successfuly!")
else
print("There was an error whilst getting your data!")
warn(errormessage)
end
end)
local bindableEvent
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage pcall(function()
playerDataStore:SetAsync(player.UserId.."-tix",player.leaderstats.Tix.Value)
end)
if success then
print("Player data successfuly saved!")
playersLeft = playersLeft - 1
bindableEvent:Fire()
else
print("There was an error when saving data!")
warn(errormessage)
end
end)
game:BindToClose(function()
while playersLeft > 0 do
bindableEvent.Event:Wait()
end
end)
Anyone knows what is wrong and can help me?

1 comment
You did not properly define bindableEvent on line 33