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how do i make coin disappear forever for player who touched it?

Asked by 2 months ago

So i was making with friend obby game with coins, and i don't know how to make coin disappear forever cause when you rejoin it appears. Please help? btw im new at scripting

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I cant give you the entire script but my suggestion would be learn remote events and dataStore mikey2019d 38 — 2mo
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I Think You would Have To Use Data Stores For That To Work Magicdevice3 24 — 2mo
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Also Maybe A Local Part If You Want It For ONLY A player I Cant Give A Script As I am Not Good At Data Stores Magicdevice3 24 — 2mo

3 answers

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Answered by 2 months ago

Wouldn't you just do;

script.Parent.Touched:Connect(function(hit)
-- Data store
:Destroy()

Above the destroy script, you'd do your datastore. I have not tested though; Don't quote me.

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i would not upvote because you have 69 points lmao CaIcuIati0n 238 — 2mo
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Answered by 2 months ago

My Code:

-- if You Haven't Put CanCollide to false
script.Parent.CanCollide = false

script.Parent.Touched:Connect(function() -- Touch Event
    script.Parent.Visible = false -- Will Make the coin invisible
    -- if You Want To Add Score to label:
    name = name + 1
end)

-- If This Did not work reply to me thanks
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This is without datastore Tho HKprogram 39 — 2mo
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please be more descriptive raid6n 2290 — 2mo
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and visible isnt a property of part raid6n 2290 — 2mo
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and visible isnt a property of part raid6n 2290 — 2mo
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@raid6n Oh I am stupid Im so sorry for my english. i will make a new comment HKprogram 39 — 2mo
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Answered by
raid6n 2290 Moderation Voter Community Moderator
2 months ago

okay, first make a local script so the object disappears for the player only.

first, make the part can collide just in case

script.Parent.CanCollide = false

Once you do that add this in the same script:


script.Parent.Touched:Connect(function() -- Touch Event script.Parent:Destroy() -- destroy end) -- ending first line

full code:

script.Parent.CanCollide = false
script.Parent.Touched:Connect(function() -- Touch Event
    script.Parent:Destroy() -- destroy
end) -- ending first line

how it works:

when the player touches it it will destroy for only them.

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