Hi! I want to make a game that works like Word Bomb, What's The Word?, Draw It, and so on. The problem I'm facing is what is the best way to give the player a GUI and making the player not spawn, so players won't wander around on the baseplate. I've found a way to do it, but is there a better way to do it? I'm disabling characters from spawning and giving the player a GUI when a player joins. I haven't tested out making it so players will see the same, but I'll found out later when I've made the "giving GUI system"
Thanks, NordicM

2 comments
It could work anchoring the HumanoidRootPart, but isn't it best to just disable character spawning?
Well you can always destroy the character object. player.Character:Destroy() and it would just be same.