raid6n help
local inRound = game.ReplicatedStorage.InRound
local rs = game:GetService("ReplicatedStorage")
local serverStorage = game:GetService("ServerStorage")
local intermission = 5
local RoundLength = 120
local Status = game.ReplicatedStorage.Status
local Maps = game.ServerStorage.Maps:GetChildren()
local players = game.Players:GetPlayers()
local function givePlayers()
local players = game.Players:GetChildren()
local tommyGun = serverStorage:FindFirstChild("Tommy Gun")
if tommyGun then
local tool = tommyGun:Clone()
tool.Parent = players.Backpack
end
end
local function playerToLobby()
local LobbySpawns = game.Workspace.Lobby:FindFirstChild("LobbySpawns"):GetChildren()
for _, players in pairs(game.Players:GetPlayers())do
if inRound == false then
players.Backpack:ClearAllChildren()
players.Character.HumanoidRootPart.CFrame = LobbySpawns[math.random(1,#LobbySpawns)].CFrame + Vector3.new(0,5,0)
end
end
end
local function TeleportPlayers(playersAvaibles, spawns)
for _, playersAvaibles in pairs(playersAvaibles)do
if playersAvaibles:FindFirstChild("HumanoidRootPart")then
for i, v in pairs(playersAvaibles) do
if v.Team.Name == "Red bois" then
if spawns:FindFirstChild("RedSpawn") then
v.Character.HumanoidRootPart.CFrame = spawns["RedSpawn"].CFrame + Vector3.new(0,5,0)
end
else
if spawns:FindFirstChild("BlueSpawn") then
v.Character.HumanoidRootPart.CFrame = spawns["BlueSpawn"].CFrame + Vector3.new(0,5,0)
end
end
end
end
end
end
while true do
repeat
Status.Value = "Need 2 players to start! "
wait(1)
until #game.Players:GetPlayers() >= 0
for i = intermission,0,-1 do
Status.Value = "intermission: " .. i
wait(1)
print("loop 1 sucess")
end
print("getting on round code block.")
givePlayers()
for i = 120, 0, -1 do
Status.Value = "Round: " .. i
wait(1)
end
players.Backpack:FindFirstChild("Tommy Gun"):Destroy()
end
print("loop 2 sucess")
2 comments
send script.
see my comment