My script makes creates a RocketPropulsion to the character. The script is in StarterCharacterScripts. I need to RocketPropulsion to be parented to the character that fired the event, but it creates a RocketPropulsion to every player. How do I make it only for the player that fired the event?

local rp = game:GetService("ReplicatedStorage")
local Fire = rp:WaitForChild("Fire")
local Abort = rp:WaitForChild("Abort")
local Fin = rp:WaitForChild("FinishAnim")
local Active = false

local Char = script.Parent
function gethumanoids()
local humanoidpos = {}

for i,x in pairs(workspace:GetChildren()) do
	if x:FindFirstChild("Humanoid") and x~= Char and x.Humanoid.Health ~= 0 then
		table.insert(humanoidpos, (Char.HumanoidRootPart.Position - x.HumanoidRootPart.Position).magnitude)
	end
end

table.sort(humanoidpos)

for i,x in pairs(humanoidpos) do
	if i ~= 1 then
		table.remove(humanoidpos,i)
	end
end

for i,x in pairs(workspace:GetChildren()) do
	if x:FindFirstChild("Humanoid") and x ~= Char then
		if (Char.HumanoidRootPart.Position - x.HumanoidRootPart.Position).magnitude == humanoidpos[1] then
			return x
		end
	end
	end
end
	
Fire.OnServerEvent:Connect(function(character)
	print'Fire Recieved'
	if gethumanoids() == nil then
		print"no humanoid found"
		Fin:FireClient(character)
		return
	end
	local RocketPropulsion = Instance.new("RocketPropulsion")
	print'created rocket'
	RocketPropulsion.Parent = Char.HumanoidRootPart -- When I parent it to char, it parents to everyone, because char is script.Parent, and the Parent is StarterCharacterScripts
	RocketPropulsion.MaxSpeed = 70
	RocketPropulsion.MaxThrust = 100000
	RocketPropulsion.TargetRadius = 1.5
	RocketPropulsion.CartoonFactor = 1
	Char.HumanoidRootPart.RocketPropulsion.Target = gethumanoids().HumanoidRootPart
	print'targets aqurired'
	Char.Humanoid.PlatformStand = true
	Char.HumanoidRootPart.RocketPropulsion:fire()
	print'fired'
	RocketPropulsion.ReachedTarget:Wait()
	print'destination reached'
	RocketPropulsion:Abort()
	Char.Humanoid.PlatformStand = false
	RocketPropulsion:Destroy()
	Fin:FireClient(character)
end)




local function AbortRocket(character)
	local RocketPropulsion = Char.HumanoidRootPart:WaitForChild("RocketPropulsion")
	RocketPropulsion:Abort()
	Char.Humanoid.PlatformStand = false
	RocketPropulsion:Destroy()
end


	Abort.OnServerEvent:Connect(AbortRocket)