So I am trying to make an elevator game. But the main code will not run, why is this so? There's no errors
My code is
local plrs = {}
game.Workspace:WaitForChild("TpCframe1").Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and db == false then
db = true
hit.Parent.HumanoidRootPart.CFrame = game.Workspace.TpCframe2.CFrame
local player = game.Players:GetPlayerFromCharacter(hit)
if not table.find(plrs,player) then -- detecting if player is not in the table
table.insert(plrs,player) -- adding player in table
print("Added player to table.")
wait(1)
db = false
end
end
end)
while true do
wait(0.01)
if #plrs >= 1 then
wait(1)
for i = 10,0,-1 do
wait(1)
game.ReplicatedStorage.Timer.Value = i
if i == 0 then
local event = game.ServerStorage.Floors:GetChildren()
local chosenEvent = event[math.random(1,#event)]
local clonedEvent = chosenEvent:Clone()
clonedEvent.Parent = workspace
wait(2)
open()
wait(0.5)
if chosenEvent.Name == "No Chill" then
clonedEvent.Board.chill.Face = Enum.NormalId.Front
wait(1)
clonedEvent.Board.chill.Face = Enum.NormalId.Top
clonedEvent.Board.wrong.Face = Enum.NormalId.Front
game.Workspace["WRONG!"]:Play()
wait(1)
clonedEvent.Board.checkit.Face = Enum.NormalId.Front
clonedEvent.Board.wrong.Face = Enum.NormalId.Top
wait(1)
clonedEvent.Board.checkit.Face = Enum.NormalId.Top
clonedEvent.Board.correct.Face = Enum.NormalId.Front
game.Workspace.correct:Play()
wait(1)
end
for i,v in pairs(game.Players:GetPlayers()) do
if v then
v.Character:WaitForChild("Humanoid").Died:Connect(function()
table.remove(plrs,v)
end)
end
end
game.Players.PlayerRemoving:Connect(function(plr)
table.remove(plrs,plr)
end)
wait(15)
clonedEvent:Destroy()
break
end
end
end
wait()
end

1 comment
this would work, upvoted