hi, i am making a game and when the player touches the indicator, I want it to broadcast an event for that player, but when a player touches it, all players in the server receive the event.
local myPart = game.Workspace.indicator1
local otherPart = myPart.Touched:Wait()
print("Part was touched by: " .. otherPart.Name)
script.Parent.Parent.Parent.Enabled=true
here is my code in the local script. indicator1 is what is touched to broadcast the event. would i change this to an "if" statement? thank you!

2 comments
^^ also I am new to coding, so I apologize if this is an obvious question.
replied to your comment. please accept <3