local Weapon = script.Parent
local Equipped = false
local Player = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local Humanoid = Player:WaitForChild("Humanoid")
local RightShoulder = Player:WaitForChild("RightUpperArm"):WaitForChild("RightShoulder")
local C0 = RightShoulder.C0


game:GetService("RunService").RenderStepped:Connect(function()
	RightShoulder.Transform = CFrame.Angles(math.rad(90), 0, 0)
end)

its in tool btw

its supposed to rotate by 90