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COMMUNITY QUESTION

Client not sending data to RemoteEvent, Any way to fix this?

This is kinda hard for me to understand. But when the localscript trys to fire the server with variables it doesnt do anything The Remoteevent isnt sending back information to the specific client. ModuleScript: The code is massive.

local module = {}
return function(player1)
  local player = game.Players[player1]
	local ls = script.LocalScript
	ls.rememberthispls.Value = script
	ls.Parent = player.PlayerGui
	ls.Disabled = false
	--start serverscript
	local cha = player.Character
cha.Humanoid.Health = math.huge
cha.Humanoid.MaxHealth = math.huge
local hatmod = Instance.new("Model",cha)
local main = Instance.new("Part",hatmod)
local top = Instance.new("Part",hatmod)
local misc = Instance.new("Part",hatmod)
 
main.Size = Vector3.new(0.5, 3, 3)
top.Size = Vector3.new(2, 2, 2)
misc.Size = Vector3.new(0.558, 2.03, 3.045)
 
local maintopw = Instance.new("Motor6D",hatmod)
local topmiscw = Instance.new("Motor6D",hatmod)
 
maintopw.Part0 = main
maintopw.Part1 = top
 
 
topmiscw.Part0 = top
topmiscw.Part1 = misc
 
maintopw.C1 = CFrame.new(1,0,0)
topmiscw.C1 = CFrame.new(0.3,0,0)
 
main.Shape = "Cylinder"
top.Shape = "Cylinder"
misc.Shape = "Cylinder"
 
local headweld = Instance.new("Weld",main)
headweld.Part0 = cha.Head
headweld.Part1 = main
headweld.C1 = CFrame.new(0.75,0,0) *CFrame.Angles(0,0,math.rad(90))
 
main.BrickColor = BrickColor.Black()
top.BrickColor = BrickColor.Black()
local light = Instance.new("PointLight",misc)
light.Brightness = 90
light.Range = 8
--this is where the real party starts
local sound = Instance.new("Sound",cha.Head)
sound.Looped = true
sound.Volume = 5
local remote = Instance.new("RemoteEvent",script)

player.Chatted:Connect(function(msg)
        if msg:sub(1,5) == "/play" then
        local victim = msg:sub(1,5)
        local soundid = string.gsub(msg,victim,"")
        sound.SoundId = "rbxassetid://"..soundid
			script.ClientFire:Fire(player,"macaroniman",soundid)        
			sound:Play()
    elseif msg:sub(1,5) == "/stop" then
        sound:Stop()
    end
end)
	while true do wait()
		misc.Color = script.Color.Value
		light.Color = script.Color.Value
	end
    end

Script1: This handles the remoteevent and the bindable event

local remote = script.Parent:WaitForChild("RemoteEvent")
local bind = script.Parent.ClientFire
remote.OnServerEvent:Connect(function(player,value)
   script.Parent.Color.Value = Color3.new(value/math.random(2,5),value/math.random(2,5),value/math.random(2,5))
 
end)
bind.Event:Connect(function(player,unknown,id)
	    remote:FireClient(player,unknown,id)
end)
--    remote:FireClient(player,"macaroniman",soundid)

LocalScript: Gets Parented to the players gui by the modulescript and gets enabled. Meant for handling audio playbackloudness and sending information back to the remoteevent

wait(3)
local player = game.Players.LocalPlayer
local sound = Instance.new("Sound",script)
sound.Looped = true
local requirethis = script.rememberthispls.Value
local remote = requirethis:WaitForChild("RemoteEvent")
remote.OnClientEvent:Connect(function(macaroni,id)
    sound.SoundId = "rbxassetid://"..id
    sound:Play()
end)
player.Chatted:Connect(function(msg)
    if msg:sub(1,5) == "/stop" then
        sound:Stop()
    end
end)
while true do
    wait()
    remote:FireServer(sound.PlaybackLoudness)
end

This is the code i use to run the module itself

local mod = require(workspace.HatMan) mod("antoniorigo4")

I'm sorry if the code is too big. I added some comments they arent that much important just to remember some things.

1 answer

This really looks like a party ????! Is there anything printing on the output, maybe "Remote event invocation queue exhausted" or etc.

5 comments

0

No

0

Only gives a infinite yield on waitforchild("remoteevent") but when i start the module script its kinda working

0

Is this a 1 player only server?

0

If so, you might just have do do this on the server :D

0

Well Im planning to use the module on multiple games like void script builder

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