I am trying to make an aiming script where camera zooms and the character moves with the mouse and when right mouse button is released it reverts back to the old camera script. I got the zooming part but not the mouse lock thingy.
Here's what I tried:
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
--Player & Character
local localPlayer = game:GetService("Players").LocalPlayer
--Other
local Camera = game:GetService("Workspace").CurrentCamera
Camera.FieldOfView = 90
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--- VALUES ---
--------------
local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(3.5,0,7.5)
----------------------
--- INITIALIZATION ---
----------------------
wait(0.01)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
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--- FUNCTIONS ---
-----------------
userInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
xAngle = xAngle-input.Delta.x*0.4
--Clamp the vertical axis so it doesn't go upside down or glitch.
yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
end
end)
runService.RenderStepped:Connect(function()
local Character = localPlayer.Character
local rootPart = Character:FindFirstChild("HumanoidRootPart")
if Character and rootPart then
--Set rotated start cframe inside head
local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)
--Set camera focus and cframe
local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))
Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
end
end)
--------------
--ZOOM--------
--------------
userInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
cameraPos = Vector3.new (3.4,0,5.5)
wait(0.01)
cameraPos = Vector3.new (3.3,0,4.25)
wait(0.01)
cameraPos = Vector3.new (3.2,0,3.0)
wait(0.01)
cameraPos = Vector3.new (3.1,0,2.5)
end
end)
userInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
cameraPos = Vector3.new (3.5,0,7.5)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
userInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
xAngle = xAngle-input.Delta.x*0.4
--Clamp the vertical axis so it doesn't go upside down or glitch.
yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
end
end)
runService.RenderStepped:Connect(function()
local Character = localPlayer.Character
local rootPart = Character:FindFirstChild("HumanoidRootPart")
if Character and rootPart then
--Set rotated start cframe inside head
local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)
--Set camera focus and cframe
local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))
Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
end
end)
end
end)
