So, I'm redoing an old self check in of mine, here's the 3 important parts of the script;

local class1card_3 = game.ServerStorage['Economy (Group #3)']
local class1card_4 = game.ServerStorage['Economy (Group #4']
local class2card = game.ServerStorage['Priority Access']
local class3card = game.ServerStorage['Big Front Seat']
local Player = game.Players.LocalPlayer
-->> I don't know why these are here  but I don't recommend removing them ¯\_(?)_/¯
local card1_3 = class1card_3
local card1_4 = class1card_4
local card2 = class2card
local card3 = class3card

The second part is

	 
	if classes == 1 then
		Player.Character.Humanoid.DisplayName = Player.Name..' | Economy Boarding Group #'..current_boardinggroup
local card1clone = card1_current_boardinggroup:Clone() -->> So this is the main part, how do I change this so I can get card1_3/4 depending on what the current boarding group is? 
		card1clone.Parent = Player.Backpack
		warn('SCI -->> '..Player.Name..' checked into Economy boarding group '..current_boardinggroup)
		economy_checkedin += 1
		print(economy_checkedin)

Now my issue is here; local card1clone = card1_current_boardinggroup:Clone() -->> So this is the main part, how do I change this so I can get card1_3/4 depending on what the current boarding group is?