The title says it all. How do I stop a sound from restarting when the player who touched the brick that plays the sound dies? I need it to keep playing even if the player dies.

local sound = "rbxassetid://(insert id here)"

script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        game.ReplicatedStorage.PlayMusic:FireClient(player,sound)
    end
end)