Hello,

I have started making a tapping simulator sort of game and it is going well,

I recently tried to exploit my game to test out if it would work. For this instance I gave myself Taps which you can buy Rebirths with taps, I gave myself around 1 billion taps and for some reason, it worked. My scripts are serversided.

Here is my leaderboard,

local dataStoreService = game:GetService("DataStoreService")
local tapsData = dataStoreService:GetDataStore("TapsData6")
local rebirthData = dataStoreService:GetDataStore("RebirthData6")
local rebirthpriceData = dataStoreService:GetDataStore("RebirthpriceDataStore6")
local multiplierData = dataStoreService:GetDataStore("MultiplierDataStore6")

game.Players.PlayerAdded:connect(function(p)
	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"
	stats.Parent = p
	
	local taps = Instance.new("IntValue")
	taps.Name = "Taps"
	taps.Value = tapsData:GetAsync(p.UserId) or 0
	taps.Parent = stats
	
	
	local rebirths = Instance.new("IntValue")
	rebirths.Name = "Rebirths"
	rebirths.Value = rebirthData:GetAsync(p.UserId) or 0
	rebirths.Parent = stats
	
	
	local rebirthprice = Instance.new("IntValue")
	rebirthprice.Name = "Price"
	rebirthprice.Value =  rebirthpriceData:GetAsync(p.UserId) or 100
	rebirthprice.Parent = stats
	
	local clickmult = Instance.new("IntValue")
	clickmult.Name = "Multiplier"
	clickmult.Value = multiplierData:GetAsync(p.UserId) or 1
	clickmult.Parent = stats
end)




game.Players.PlayerRemoving:Connect(function(player)
	tapsData:SetAsync(player.UserId, player.leaderstats.Taps.Value)
	rebirthData:SetAsync(player.UserId, player.leaderstats.Rebirths.Value)
	rebirthpriceData:SetAsync(player.UserId, player.leaderstats.Price.Value)
	multiplierData:SetAsync(player.UserId, player.leaderstats.Multiplier.Value)
	print("saved data")
end)
--this is a huge mess :/

I know it's a mess

EDIT: I fixed it, found out the buy script was local and calling a remoteevent through a local script. If you have this problem make sure your scripts are SERVER SIDED

2 comments

0

ServerSide scripts can't be hacked, what can be hacked are your RemoveEvents/Funcions

0

Also, roblox asks that you never use hacks, not even at your own game. To achive the same result, you can run LocalScripts. I recommend also searching for your game's hacks on google if it is a famous game