I've got a boolvalue data store and its not saving its data
local dsService = game:GetService("DataStoreService")
local ds = dsService:GetDataStore("Skins")
local ds2 = dsService:GetDataStore("Equipped")
-- Player Joined Function
game.Players.PlayerAdded:Connect(function(plr)
local folder = Instance.new("Folder", plr)
folder.Name = "skins"
-- Bussiness Man
local skin1 = Instance.new("BoolValue", folder)
skin1.Name = "Bussiness Man"
skin1.Value = ds:GetAsync(plr.UserId) or false
skin1.Changed:Connect(function()
ds:SetAsync(plr.UserId, skin1.Value)
end)
-- Old Man
local skin2 = Instance.new("BoolValue", folder)
skin2.Name = "Old Man"
skin2.Value = ds:GetAsync(plr.UserId) or false
skin2.Changed:Connect(function()
ds:SetAsync(plr.UserId, skin2.Value)
end)
-- Athlete
local skin3 = Instance.new("BoolValue", folder)
skin3.Name = "Athlete"
skin3.Value = ds:GetAsync(plr.UserId) or false
skin3.Changed:Connect(function()
ds:SetAsync(plr.UserId, skin3.Value)
end)
-- Mom
local skin4 = Instance.new("BoolValue", folder)
skin4.Name = "Mom"
skin4.Value = ds:GetAsync(plr.UserId) or false
skin4.Changed:Connect(function()
ds:SetAsync(plr.UserId, skin4.Value)
end)
-- Cop
local skin5 = Instance.new("BoolValue", folder)
skin5.Name = "Cop"
skin5.Value = ds:GetAsync(plr.UserId) or false
skin5.Changed:Connect(function()
ds:SetAsync(plr.UserId, skin5.Value)
end)
local folder2 = Instance.new("Folder", folder)
folder2.Name = "equipped"
-- Noob
local skin0equip = Instance.new("BoolValue", folder2)
skin0equip.Name = "Noob Equipped"
skin0equip.Value = ds2:GetAsync(plr.UserId) or false
skin0equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin0equip.Value)
end)
-- Bussiness Man
local skin1equip = Instance.new("BoolValue", folder2)
skin1equip.Name = "Bussiness Man Equipped"
skin1equip.Value = ds2:GetAsync(plr.UserId) or false
skin1equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin1equip.Value)
end)
-- Old Man
local skin2equip = Instance.new("BoolValue", folder2)
skin2equip.Name = "Old Man Equipped"
skin2equip.Value = ds2:GetAsync(plr.UserId) or false
skin2equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin2equip.Value)
end)
-- Athlete
local skin3equip = Instance.new("BoolValue", folder2)
skin3equip.Name = "Athlete Equipped"
skin3equip.Value = ds2:GetAsync(plr.UserId) or false
skin3equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin3equip.Value)
end)
-- Mom
local skin4equip = Instance.new("BoolValue", folder2)
skin4equip.Name = "Mom Equipped"
skin4equip.Value = ds2:GetAsync(plr.UserId) or false
skin4equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin4equip.Value)
end)
-- Cop
local skin5equip = Instance.new("BoolValue", folder2)
skin5equip.Name = "Cop Equipped"
skin5equip.Value = ds2:GetAsync(plr.UserId) or false
skin5equip.Changed:Connect(function()
ds2:SetAsync(plr.UserId, skin5equip.Value)
end)
end)
-- Player Leaved Function
game.Players.PlayerRemoving:Connect(function(plr)
ds:SetAsync(plr.UserId, plr.skins["Bussiness Man"].Value)
ds:SetAsync(plr.UserId, plr.skins["Old Man"].Value)
ds:SetAsync(plr.UserId, plr.skins["Athlete"].Value)
ds:SetAsync(plr.UserId, plr.skins["Mom"].Value)
ds:SetAsync(plr.UserId, plr.skins["Cop"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Noob Equipped"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Bussiness Man Equipped"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Old Man Equipped"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Athlete Equipped"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Mom Equipped"].Value)
ds2:SetAsync(plr.UserId, plr.skins.equipped["Cop Equipped"].Value)
end)
