I have a datastore script that 100% works, but for some reason when I test in studio and give myself cash via the server it doesn't save?? it has to be a setting or something. I have enable studio access to api services checked already.
-- Data storage script
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Parent = leaderstats
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.."-cash")
end)
if success then
cash.Value = data
else
print("There was an error whilst getting your data")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-cash",player.leaderstats.Cash.Value)
end)
if success then
print("Player Data successfully saved!")
else
print("There was an error when saving data")
warn(errormessage)
end
end)
