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COMMUNITY QUESTION

How do I add parts to my startercharacter?

I made a startercharacter with R15 and I want to put a sort of watch on the wrist but when I test the game, the handle stays in air (None of the parts are anchored) (all of the parts are non-collidable) and the rest of the parts just fall on the ground. How can I fix this? Error below.

1 comment

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13:28:59.104 - Model:GetPrimaryCFrame() failed because no PrimaryPart has been set, or the PrimaryPart no longer exists. Please set Model.PrimaryPart before using this. 13:28:59.104 - A primary part should be set so that the character can be spawned correctly

1 answer

You would have to weld all the objects within the watch to each other. Once that is done you have to weld the watch to the player's hand. You could use WeldConstraints or normal Welds, but WeldConstraints would probably be easier.

19 comments

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The handle seems to be stuck in 1 place anchored, ut the part itsself is not anchored

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Do you keep cancollide off or on? I used the WeldConstraints but im having the same issue.

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Turn CanCollide off and make sure everything is unanchored.

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It is. I constrained everything and its all in 1 piece but it is still anchored-like. But all the parts are unanchored

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So they are all attached, they just aren't getting welded to the player?

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Its acting like there anchored. Do you have a discord so I can show more in-depth?

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No, describe your issue more. Is it like stuck and not moving, is it moving the player with it?

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The startercharacter is hanging onto the part while the part is mid air like its anchored.

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Well then one of the parts inside of it are somehow anchored... Maybe you missed something or there is a script in your game anchoring it.

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Only parts have to be unanchored correct?

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16:43:55.910 - Model:GetPrimaryCFrame() failed because no PrimaryPart has been set, or the PrimaryPart no longer exists. Please set Model.PrimaryPart before using this. 16:43:55.911 - A primary part should be set so that the character can be spawned correctly

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Everything has to be unanchored inside of it.

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Even the rig attachments...

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You have to set the primarypart of the model.

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What is the PrimaryPart? The Humanoid? I've never worked with startercharcters

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The watch has to be completely unanchored..

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There is a property of a Model called primarypart.

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I dont have any models. And the watch is Completely Unanchored. I checked 3 times

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Solved the issue, I was checking if it was anchored at the top but not properties.

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