I am trying to make it so the player sticks to a spinning object but i'm unsure how, I look at this but it Doesnt Work. Here is my current script that rotates the model:
while wait(0.01) do
script.Parent.Parent:SetPrimaryPartCFrame(script.Parent.Parent.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(1), 0))
end
Please HALP

2 comments
Your totally avoiding my question dude
Oh sorry I didn't see the attached link. You could use an AlignOrientation and set the Attachment0 to the HumanoidRootPart, as well as set the Attachment1 to the rotating Part. This will keep the player at the same rotation as the part.