So it'll spawn in the block I have, but afterwards the destroy command won't do it's job.
local F1 = game.ServerStorage.Skill3:WaitForChild("1Fire")
local F1C = F1:Clone()
F1C.CFrame = Player.HumanoidRootPart.CFrame * CFrame.new(0,-2,0)
F1C.Parent = workspace
Debounce = false
Touch = F1C.Touched:Connect(function(hit)
if Debounce == true then return end
Debounce = true
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Name ~= player.name then
hit.Parent.Humanoid:TakeDamage(60)
wait (0.4)
F1C:Destroy()
end
end
end)
