character.PrimaryPart.Velocity = Vector3.new(0, 100, 0) -- Example

The line of code of above makes no change, the Velocity of my character is still always 0, 0, 0

Why does this happen?

1 comment

0

I'm pretty sure the velocity must be constantly applied. You could put it on a loop or better, you can use BodyVelocity object and put it on the root part. You can check out BodyVelocity in roblox developer hub.