So i am making a ragdoll script, and it looks pretty weird.
you could test this out with a script that i will give you below (make a local script inside of starter character scripts.)
full script:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoidRootPart = char:WaitForChild("HumanoidRootPart")
humanoidRootPart.CanCollide = false
local humanoid = char:WaitForChild("Humanoid")
local camera = game.Workspace.CurrentCamera
local uis = game:GetService("UserInputService")
local hasRagdolled = false
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
if hasRagdolled == false then
hasRagdolled = true
for _, v in pairs(char:GetDescendants()) do
if v:IsA("Motor6D") then
if v.Name ~= "" then
camera.CameraSubject = humanoidRootPart
humanoid.PlatformStand = true
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
v.Enabled = false
local a0 = Instance.new("Attachment")
a0.CFrame = v.C0
a0.Parent = v.Part0
local a1 = Instance.new("Attachment")
a1.CFrame = v.C1
a1.Parent = v.Part1
local ballSocketConstrait = Instance.new("BallSocketConstraint")
ballSocketConstrait.Parent = v.Part0
ballSocketConstrait.Attachment0 = a0
ballSocketConstrait.Attachment1 = a1
end
end
end
for _, v in pairs(char:GetChildren()) do
if v:IsA("BasePart") then
if v.Name ~= "HumanoidRootPart" then
v.CanCollide = true
end
end
end
elseif hasRagdolled == true then
hasRagdolled = false
humanoid.JumpPower = 50
humanoid.WalkSpeed = 16
humanoid.PlatformStand = false
for _, v in pairs(char:GetDescendants()) do
if v:IsA("BallSocketConstraint") then
camera.CameraSubject = humanoid
v:Destroy()
end
if v:IsA("Motor6D") then
v.Enabled = true
end
for _, v in pairs(char:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
end
end)
what i need help with:
local char = game.Players.LocalPlayer.Character
for _, v in pairs(char:GetChildren()) do
if v:IsA("BasePart") then
if v.Name ~= "HumanoidRootPart" then
v.CanCollide = true
end
end
end
hopefully someone can help me with this.
