I have made 3dmg from the anime Attack on Titan and it has been working great for a few days.
All of a sudden it just got very laggy and it is almost unplayable at this point.
Any help will be highly appreciated!
This is the code.
local function UpdateGrapples()
if Keys["e"] then
RightDecal.Transparency = 1
RightDecal2.Transparency = 1
RightGrapple1.Transparency = 0
local FirePos = (character.HumanoidRootPart.CFrame*RightFirePosition).p
RightGrapple1.Size = Vector3.new(1, 1, (FirePos-RightGoal.p).magnitude)
RightGrapple1.CFrame = CFrame.new(FirePos+(RightGoal.p-FirePos)/2, RightGoal.p)
end
if Keys["q"] then
LeftDecal.Transparency = 1
LeftDecal2.Transparency = 1
LeftGrapple1.Transparency = 0
local FirePos = (character.HumanoidRootPart.CFrame*LeftFirePosition).p
LeftGrapple1.Size = Vector3.new(1, 1, (FirePos-LeftGoal.p).magnitude)
LeftGrapple1.CFrame = CFrame.new(FirePos+(LeftGoal.p-FirePos)/2, LeftGoal.p)
end
end
game:GetService("RunService").RenderStepped:connect(UpdateGrapples)
Keep in mind I haven't changed anything since I made the gear.

1 comment
nvm figured it out