I am making a Camping game and I need a huminoid/rig to have Roblox's default animations.(Idle/Walk/Run/Swim/Climb/Jump/Fall) I am new to scripting, please help
Huminoid/Rigs With Roblox R6 Animations?
4 answers
This is really easy; just copy the animate script from the player's char, and then paste it back in once your out of testing mode. Your going to need to copy all the code and put it in a server script so everyone can see it since a LocalScript runs on the client. After that just remove the /e commands and your done!
1 comment
It worked! thanks
I am not sure how to answer this one, make sure you have the right script/ animation id. If this doesn't work then you should try just remaking the animation yourself.
I'd use my own animations instead because it makes it much easier to do these kind of things.
Publish your own animations and then acquire their ID.
Now, in an NPC, put this script in:
local animation = Instance.new("Animation") --this creates an animation
animation.AnimationId = "rbxassetid://123456789" --change id here
local control = script.Parent.Humanoid --this sets the animation controller, which can be humanoid or created as an instance called 'AnimationController"
control:LoadAnimation(animation):Play() --this plays the animations
Hope this helps because this question was a bit difficult to fully comprehend and answer correctly :/
It automatically goes into the default animation? Just make the rig r6 and it should work. Or use a script which I have provided in another post. (check my profile).
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6 comments
I'm not sure what you are trying to achieve, could you elaborate on the goal?
Im trying to make a rig/huminoid/kind of like a player have R6 animations
are you going to be using ur own animations or no?
no, im trying to use the Defult R6 animations
What is your animation script? Or is it just default?
Its just default