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How could I check what position a sound is at?

Basically, I have a nuke that will go off, when a specific time reaches 101 seconds in. How would I do this?

1 answer

✓ Accepted answer

I figured it out, it's Sound.TimePosition.

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0

Just so you know, that doesnt work. Sound.TimePosition only updates while a sound is stopped. The only real way I know of it to do it manually.

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