So i am making a wall jump test and i need help.

What i am trying to do here is once i anchor the humanoid root part it will play an animation and allows to to jump to the next wall but i need help because when i jump on a wall the player would stick onto the wall on stud away but on the other one the player would stick inside of the wall (-1 stud)

Here is my script and i am talking about i only wrote this to see a way to do one stud away from the wall instead of just the Z.Position + 1.

CFrame.new(Vector3.new(humanoidRootPart.Position.X,
humanoidRootPart.Position.Y,wall.Position.Z+1)) * 

tell me the issue please!

5 comments

0

What is the asterisk at the end of that code snippet for? Is it useful? If not, you should delete it!

0

No, it is for the humanoid root part rotation it uses Cframe.Angles

0

What if Z.position + 1 is not enough? And do you need to change X.position or Y.position? For the hanging in the air 1 stud away from the wall problem...

0

Do you need to change X.position or Y.position? For the hanging one stud away from the wall problem?

0

no, what i am trying to do is find a way for the humanoid root part to face in front of the wall, one stud away.