I mean if someone dies, the game kick him/her.
✓ ANSWER ACCEPTED
[ SOLVED ] How can I make the character rejoin when the character dies?
2 answers
✓ Accepted answer
local plr = game.Players.LocalPlayer
local char = plr.Character or CharacterAdded:Wait()
char:WaitForChild("Humanoid").Died:Connect(function()
plr:Kick("Died")
end)
local Delay = 2
local Reason = ""
game:GetService("Players").PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Character:WaitForChild("Humanoid").Died:Connect(function()
wait(Delay)
Player:Kick(Reason)
end)
end)
end)
With a delay.
3 comments
0
Thanks.
0
im so sorry you have to deal with such pain EH
0
Took some digging to see what he meant. I just guessed
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5 comments
So when all the pieces all apart, you want them put back together..?
Huh? This is not clear at all...
I mean if someone dies, the game kick him/her.
I would use events when someone dies, the event plays a kick script.
please fucking accept EH's answer if he helped...thats what the features there for