i have a script here for my wall jumping test, and once i fire the remote event to let the local script know that i can jump off of the wall, it stills lets me infinitely jump and it is really annoying.
Can someone find a fix?
script:
local remote = game.ReplicatedStorage:WaitForChild("WalljumpEnabled")
local plr = game.Players.LocalPlayer
local humanoid = plr.Character:WaitForChild("Humanoid")
local uis = game:GetService("UserInputService")
local canJump = false
remote.OnClientEvent:Connect(function()
canJump = true
if canJump == true then
uis.JumpRequest:Connect(function()
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
remote:FireServer()
canJump = false
end)
end
end)
