I have a bomb in replicated storage, and a remote controller in starter pack. I have a local script in the remote controller. The local script clones the bomb and places the clone in front of me when I right click. That part works properly. The same script also will fire a remote event when I left click. I have a script in the bomb. The bomb should receive the remote event and explode, but it doesn't. Why doesn't the bomb receive the remote event?
local script in the remote controller:
player = game.Players.LocalPlayer
mouse = player:GetMouse()
explosionEvent = game.ReplicatedStorage.explosionEvent
player.Backpack.Remote.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
if player.character.Remote then
player.Character.Remote.sphere.BrickColor = BrickColor.new("Bright green")
player.Character.Remote.sphere.Beep:Play()
wait(.5)
explosionEvent:FireServer()
player.Character.Remote.sphere.BrickColor = BrickColor.new("Bright red")
end
end)
mouse.Button2Down:Connect(function()
if player.character.Remote then
newPart = game.ReplicatedStorage.bomb:Clone()
newPart.Parent = game.Workspace
newPart.playersName.Value = game.Players.LocalPlayer.Name
playerCframe = game.Players.LocalPlayer.Character.UpperTorso.CFrame
playerLv = playerCframe.lookVector
newPart.bomb.CFrame = playerCframe + (playerLv * Vector3.new(5,5,5))
end
end)
end)
script in the bomb:
explosionEvent = game.ReplicatedStorage.explosionEvent
explosionEvent.OnServerEvent:Connect(function(player)
if player.Name == script.Parent.playersName then
print("AAAAAA")
end
end)

4 comments
what line is the error?i don't see you trying to send a remote event in your first script anywhere.
line 11
can you tell us what player.Character.Remote is?
the remote controller