I know that a local script means its only for that player that changes happen, it doesn't replicate to the server. So I am trying to create a remote event for it then using that event u fire a function inside a script that does the actual dmg so that it replicates to all players.
But the problem is. I don't know how... Can anyone fix up the script and help me?
local Debris = game:GetService("Debris")
local LaserGun = script.Parent
local Tip = LaserGun.Tip
local Player = game.Players.LocalPlayer
local Character = Player.Character
local GunDamage = 30
LaserGun.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300)
local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true)
local LaserBeam = Instance.new("Part", game.Workspace)
LaserBeam.BrickColor = BrickColor.new("Bright green")
LaserBeam.FormFactor = "Custom"
LaserBeam.Material = "Neon"
LaserBeam.Transparency = 0.25
LaserBeam.Anchored = true
LaserBeam.CanCollide = false
local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude
LaserBeam.Size = Vector3.new(0.3, 0.3, LaserDistance)
LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2)
Debris:AddItem(LaserBeam, 0.1)
if HitPart then
local HitHumanoid = HitPart.Parent:FindFirstChild("Humanoid")
if not HitHumanoid then
HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Humanoid")
end
if HitHumanoid then
HitHumanoid:TakeDamage(GunDamage)
end
end
end)
end)
