So I made a script, and it works. However, I tested it me shooting another player. It shows that it does damage on my screen. However, it does not deal damage on theirs. Please help! Here is the code, the code was done on a local script:
local Debris = game:GetService("Debris")
local LaserGun = script.Parent
local Tip = LaserGun.Tip
local Player = game.Players.LocalPlayer
local Character = Player.Character
local GunDamage = 30
LaserGun.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300)
local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true)
local LaserBeam = Instance.new("Part", game.Workspace)
LaserBeam.BrickColor = BrickColor.new("Fossil")
LaserBeam.FormFactor = "Custom"
LaserBeam.Material = "Neon"
LaserBeam.Transparency = 0.25
LaserBeam.Anchored = true
LaserBeam.CanCollide = false
local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude
LaserBeam.Size = Vector3.new(0.3, 0.3, LaserDistance)
LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2)
Debris:AddItem(LaserBeam, 0.1)
if HitPart then
local HitHumanoid = HitPart.Parent:FindFirstChild("Humanoid")
if not HitHumanoid then
HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Humanoid")
end
if HitHumanoid then
HitHumanoid:TakeDamage(GunDamage)
end
end
end)
end)
Please help! Like is there an easy video or anything?

4 comments
I know that, but I have no idea how to use them. Perhaps you can modify the script to fire the event and help write the event code. I have been stumped on this for so long.
u gonna need a client to server event, click the link i posted there is lots of examples there how u do it
Bruh. I know that, but i don't know when to fire the event and how to make the script actually work. Perhaps you could elaborate on that?
ill add it as edit