local sss = game:GetService("ServerScriptService")
local rs = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local player = players.LocalPlayer
local remotes = rs:WaitForChild("Remotes")
local lick = remotes.Lick
local sell = remotes.Sell
local lolipop = script.Parent
local mouse = player:GetMouse()
local clicked = false
local licktimeModule = require(rs.toolLick)
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local tool_Name = script.Parent.Name
lolipop.Activated:Connect(function()
if not clicked then
clicked = true
lick:FireServer(backpack,char,tool_Name)
licktimeModule.TloliPop1cooldown()
clicked = false
end
end)
rs.Remotes.Lick.OnServerEvent:Connect(function(player,backpack,char,tool_Name)
warn("Lick event fired")
local dataFolder = playerdata:FindFirstChild(player.Name)
local backpack = player.Backpack
if not dataFolder then
return ("noFile")
else
player.leaderstats.Licks.Value = player.leaderstats.Licks.Value + 1
if backpack:FindFirstChild("TloliPop1").Name or char.TloliPop1.Name == tool_Name and player.leaderstats.Licks == toolcapacity.TloliPop1capacity.TloliPop1capacity then
player.leaderstats.Licks.Value = player.leaderstats.Licks.Value + 0
end
2 comments
??? explain what do you mean with check ?
look what is inside it