local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 90

while true do Status.Value = "Waiting for more players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(45) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1)]

Status.Value =  ChosenMap.Name.." Map Selected"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not available!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, player in pairs(plrs)do
    if player then
        character = player.Character
        if character then
            character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
            table.remove(AvailableSpawnPoints,1)

        local Bazooka = ServerStorage.Bazooka:Clone()
        Bazooka.Parent = player.backback
        local GameTag = Instance.new ("BoolValue")
        GameTag.Name = "GameTag"
        GameTag.Parent = player.Character
        else
            if not player then
                table.remove(plrs,i)
            end
        end
    end

end

Status.Value = "Get Ready To fight!"
wait(2)
for i = GameLength,0,-1 do
    for i, player in pairs(plrs) do
        if player then
            character = player.Character
            if not character then
            else
                if character:FindFirstChild("GameTag") then
                    print (player.Name.."is still in the game")
                else
                    table.remove(plrs,x)
                        print(player.Name.."has been removed")
                end
            end
        else
            table.remove(plrs,x)
            print(player.Name.."has been removed")
        end
    end
    Status.Value = "There are "..i.."seconds remaining, and"..#plrs.."people left"

    if #plrs == 1 then
        Status.Value = "The Winner is"..plrs[1].Name
        plrs[1].leaderstats.wins.value = plrs[1].leaderstats.wins.Value + reward
        break
    elseif #plrs == 0 then
        Status.Value = "No one has survived and nobody won!"
        break
    elseif i == 0 then
        Status.value = "Time is up and nobody has won!"
        break

    end

    wait(1)
    end
    print("End of game")
    for i, player in pairs(game.Players:GetPlayers()) do
        character = player.character
        if not character then
        else
            if character:FindFirstChild("GameTag") then
                character.GameTag:Destroy()
                end
                if player.backpack:FindFirstChild("Bazooka") then
                    player.Backpack.Bazooka:Destroy()

                end
                if character:FindFirstChild("Bazooka") then
                character.Bazooka:Destroy()
                end

        end

        player:LoadCharacter()
    end
 ClonedMap:Destroy()

Status.Value = "This game has Ended" wait (2) end~~~~~~~~~~~~~~~~~