✓ Accepted answer
You have to use extra parameters, for example gameProccessedEvent.. This is a true or false parameter. If it is true roblox will think you are interacting with its built in game features. AKA if chatting then it wont print 'yes'...
Here the fixed local script. Make sure to put it in StarterCharacterScript:
local userinput = game:GetService("UserInputService")
userinput.InputBegan:Connect(function(input, gameProccessedEvent)
if gameProccessedEvent then
return
end
if input.KeyCode == Enum.KeyCode.E then
print("yes")
end
end)
I've tested it and it works, no errors so there you go!
2 comments
Thank you
Np glad I could help