local capacityFuc = {
TloliPop1capacity = 20,
TloliPop2capacity = 50,
TringPop1capacity = 95,
TringPop2capacity = 135,
TringPop3capacity = 170,
TlongLoli1capacity = 250,
TsparkleLolicapacity = math.huge
}
return capacityFuc
local lickTime = {}
lickTime.TloliPop1cooldown = function()
wait(0.1)
print("1")
end
lickTime.TloliPop2cooldown = function()
wait(3)
print("2")
end
lickTime.TlongLoli1cooldown = function()
wait(2.8)
print("3")
end
lickTime.TringPop1cooldown = function()
wait(2.3)
print("4")
end
lickTime.TringPop2cooldown = function()
wait(2.2)
print("5")
end
lickTime.TringPop3cooldown = function()
wait(2.1)
print("6")
end
lickTime.TsparkleLolicooldown = function()
wait(0.5)
print("7")
end
return lickTime
local ss = game:GetService("ServerStorage")
local dss = game:GetService("DataStoreService")
local players = game:GetService("Players")
local mps = game:GetService("MarketplaceService")
local sss = game:GetService("ServerScriptService")
local Workspace = game:GetService("Workspace")
local rs = game:GetService("ReplicatedStorage")
local toolcapacity = require(rs.toolCapacity)
local toolNamesModule = require(rs.toolNames)
1 comment
There’s usually a second error to the “error while loading” one