--Module Script1

local capacityFuc = {
	
	TloliPop1capacity = 20,
	
	TloliPop2capacity = 50,
	
	TringPop1capacity = 95,
	
	TringPop2capacity = 135,
	
	TringPop3capacity = 170,
	
	TlongLoli1capacity = 250,
	
	
	TsparkleLolicapacity = math.huge
	
	
}





return capacityFuc

-- Module Script2

local lickTime = {}



lickTime.TloliPop1cooldown = function()
	wait(0.1)
	print("1")
	
end

lickTime.TloliPop2cooldown = function()
	wait(3)
	print("2")
end

lickTime.TlongLoli1cooldown = function()
	wait(2.8)
	print("3")
end

lickTime.TringPop1cooldown = function()
	wait(2.3)
	print("4")
end


lickTime.TringPop2cooldown = function()
	wait(2.2)
	print("5")
end

lickTime.TringPop3cooldown = function()
	wait(2.1)
	print("6")
end

lickTime.TsparkleLolicooldown = function()
	wait(0.5)
	print("7")
end




return lickTime

-- Server Script

local ss = game:GetService("ServerStorage")
local dss = game:GetService("DataStoreService")
local players = game:GetService("Players")
local mps = game:GetService("MarketplaceService")
local sss = game:GetService("ServerScriptService")
local Workspace = game:GetService("Workspace")
local rs = game:GetService("ReplicatedStorage")
local toolcapacity = require(rs.toolCapacity)
local toolNamesModule = require(rs.toolNames)

1 comment

0

There’s usually a second error to the “error while loading” one