Through a local script, I turn particles on and off by enabling them. I also have filtering enabled on. The problem is, no matter what I do they always show up on all the clients. I tried cloning the particles through the local script and stuff, but it just never works. The script is in the starter character and I tried moving it to other places to see if it would work. I tried having the particles cloned from replicated first and replicated storage. I also tried testing in the studio and in just a normal Roblox server. Am I just dumb and not realizing that I have to do something else? The particles don't show up on the server, but on every single client.
All my script does is create a sound, play a sound, turn on some particles, wait for the sound to finish, then destroy the sound and then disable all the particles. I'll put some of that script if it helps but I really don't understand what is going on!
I really need help I've been looking up stuff on the internet for a couple of days now!
local replicatedfirst = game:WaitForChild('ReplicatedFirst')
local stuff = game.Workspace.TutorialStuff
local confetti1 = stuff.Confetti1
local confetti2 = stuff.Confetti2
local part = stuff["Confetti Trigger"]
local debounce = false
local player = game.Players.LocalPlayer
part.Touched:Connect(function(hit)
if not hit.Parent:FindFirstChild("Humanoid") then return end
if hit.Parent.Humanoid.Health == 0 then return end
if debounce == true then return end
debounce = true
local particle1 = confetti1:GetChildren('ParticleEmitter')
local particle2 = confetti2:GetChildren('ParticleEmitter')
local sound = Instance.new('Sound')
sound.Parent = hit.Parent
sound.SoundId = 'rbxassetid://2762666255'
sound.Name = 'PartySirens'
sound.Volume = 0.5
sound:Play()
for i = 1, #particle1 and #particle2 do
particle1[i].Enabled = true
particle2[i].Enabled = true
end
repeat wait() until sound.TimePosition >= 6.3
for i = 1, #particle1 and #particle2 do
particle1[i].Enabled = false
particle2[i].Enabled = false
end
sound:Destroy()
debounce = false
end)
stuff = where everything is located in workspace
confetti1/2 = part that contains particles

2 comments
wdym they show up on every client but not on the server, doesn't that mean it's on the server otherwise?
Well... I tested it in studio and it show up on all the client's windows, but when you go to the server's window you can't see anything.