The firing stage
PhoneFriend.ButtonClicked.OnServerEvent:Connect(function(Player,ButtonName)
print("ButtonClicked.OnServerEvent:Connect")
print(ButtonName)
local PlayerName = ButtonName
PhoneFriend.PlayerName.Value = PlayerName
Players = game:GetService("Players"):GetPlayers()
for i,plr in pairs(Players) do
if plr.Character.HumanoidRootPart then
if plr.Name == PlayerName then
print("This is the player!")
character = plr.Character
if character then
-- Teleport Them
character:FindFirstChild("HumanoidRootPart").CFrame = PhoneFriendSpawn.CFrame + Vector3.new(0,10,0)
-- local MasterControl = require(plr:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"):WaitForChild("ControlModule"))
-- MasterControl:Disable()
wait(0.5)
character:FindFirstChild("HumanoidRootPart").Anchored = true
end
end
end
end
if StartTimerPressed == 0 then
StartTimerPressed = 1
print("PhoneFriend.StartTimer:Fire()")
PhoneFriend.StartTimer:Fire()
end
PhoneFriend.PhoneFriendNotVisible:FireClient(Player)
print("This is not the player!")
end)
And the script connecting it.
PhoneFriend.StartTimer.Event:Connect(function()
if debounce == 0 then
debounce = 1
NumberGUI.Visible = true
print("Timer Started")
while Timer.Value >= 0 do
print("Timer before deduction is"..Timer.Value)
Timer.Value = Timer.Value - 1
print(Timer.Value)
print("Timer after deduction is"..Timer.Value)
TimerText = tostring(Timer.Value)
NumberGUI.Text = TimerText
local Contestants = game:GetService("Players"):GetChildren()
PhoneFriend:WaitForChild("ChangeTimer"):FireAllClients(Timer.Value)
wait(1)
end
end
NumberGUI.Visible = false
PhoneFriend.EndTimer:Fire()
print("End of Timer")
end)
