I have a perfect square gui object that i am attempting to tween while keeping it a perfect square, how do I do this? My code is down below and is as precise as I have been able to get it to.
player.PlayerGui.ScreenGui.Frame:TweenSize(UDim2.fromScale(.05*1.10,0.17*1.34), "Out", "Linear", 2)
player.PlayerGui.ScreenGui.Frame:TweenPosition(UDim2.fromScale(.985*.881,.985*.453), "Out", "Linear",2)
--[[^as a side note, this is where im trying to offset it to keep the center position on the screen. if you know a good way to do this, help me out]]

3 comments
Hi! Your first bit of advice was amazing, I had no idea that object existed! Thank you so much! As for the second piece, I am not trying to keep the gui in the center of the screen, but rather keep the center of the gui in the same place as the size tweening takes place.
I will, however accept your answer because you've already helped me achieve more than I thought I was able to :)
Ah, I understand now. That would just take some calculations, measuring the before position and after position. Glad I could help anyway.