I'm currently working on an attack on titan like grappling system and I'm trying to use ropeconstraints to pull the player around and swing the player. This is my code so far...
local UIS = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local tweenService = game:GetService("TweenService")
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded
local hum = char:WaitForChild("Humanoid")
local humRootPart = char:FindFirstChild("HumanoidRootPart")
local mouse = plr:GetMouse()
local cam = workspace.CurrentCamera
local hookPoint = Vector3.new(0, 0, 0)
local isGrappleHookAttached = false
local isOnWall = false
local canAttach = true
local grapplingHookLength = 15000
local isIdle = true
function grappleHookRight()
UIS.InputBegan:Connect(function(input, gameProcessedEvent)
if UIS:IsKeyDown(Enum.KeyCode.E) then
local ray = Ray.new(humRootPart.Position, (mouse.Hit.p - humRootPart.Position).unit * 300)
local hit, position, normal = game.Workspace:FindPartOnRay(ray, char)
local distance = (position - humRootPart.Position).magnitude
grappleRight = Instance.new("RopeConstraint", game.Workspace)
at0 = Instance.new("Attachment", humRootPart)
at0.Position = Vector3.new(0, 0, 0)
at1 = Instance.new("Attachment", mouse.Target)
at1.WorldPosition = position
if hit then
grappleRight.Thickness = 0.05
grappleRight.Attachment0 = at0
grappleRight.Attachment1 = at1
grappleRight.Visible = true
grappleRight.Enabled = true
grappleRight.Color = BrickColor.new("Black")
grappleRight.Length = distance
runService.Heartbeat:Wait()
local bodyPos = Instance.new("BodyPosition", humRootPart)
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 1500
bodyPos.Position = position
UIS.InputEnded:Connect(function(input, gameProcessedEvent)
bodyPos:Destroy()
grappleRight:Destroy()
at0:Destroy()
at1:Destroy()
end)
end
end
end)
end
grappleHookRight()
I don't have any idea how to make the player swing around. Please help.

3 comments
try shortening the length of the rope constraint to make it so the player is pulled closer to it making it swing
try shortening the length of the rope constraint to make it so the player is pulled closer to it making it swing
how would I go about doing that?