I want to know a bit of knowing how to stop a remotefunction not able to disconnect if i press a E then after that i press 0 I am having this trouble because when i press E then after i press 0. when the 0 keybind script doesnt have ServerInvoke() it just make my remotefunction still on while is not disconnecting, ???
Keybind E Local scripts:
local UIS = game:GetService("UserInputService")
local debounce = true
local plr = game.Players.LocalPlayers
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.E and Debounce == true then
Debounce = false
script.Ora:InvokeServer()
wait(3.2)
Debounce = true
end
end)
RemoteFunction OnServerInvoke scripts:
local HandleBlade = script.Parent.Parent.Parent.Parent.Handle.Handle
local hT
local dmg = 3
script.Parent.OnServerInvoke = (function()
hT = HandleBlade.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') then
hit.Parent.Humanoid:TakeDamage(dmg)
end
wait(1)
if lhT then
lhT:Disconnect()
end
end)
end)
0's LocalScripts:
repeat wait() until game.Players.LocalPlayer
k = game.Players.LocalPlayer:GetMouse()
k.KeyDown:connect(function(key)
if key == "0" then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20
end
end)
k.KeyUp:connect(function(key)
if key == "0" then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)

1 comment
Never use mouse.KeyDown as it is deprecated. Use UserInputService instead.