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COMMUNITY QUESTION

How to make a billboard gui disappear when a button is stepped on?

Here is the purchase handler. This is a tycoon i am trying to make which is based off of ZTK but i want to have custom text instead of the ugly roblox default text.~~~~~~~~~~~~~~~~~

		All configurations are located in the "Settings" Module script.
		Please don't edit this script unless you know what you're doing.
	--]]
	local Objects = {}
	local TeamColor = script.Parent.TeamColor.Value
	local Settings = require(script.Parent.Parent.Parent.Settings)
	local Money = script.Parent.CurrencyToCollect
	local Debris = game:GetService('Debris')
	local Stealing = Settings.StealSettings
	local CanSteal = false -- don't change or else you won't be able to steal currency
	
	script.Parent.Essentials.Spawn.TeamColor = TeamColor
	script.Parent.Essentials.Spawn.BrickColor = TeamColor
	
	function Sound(part,id)
		if part:FindFirstChild('Sound') then
			return
		else
			local Sound = Instance.new('Sound',part)
			Sound.SoundId = "rbxassetid://"..tostring(id)
			Sound:Play()
			delay(Sound.TimeLength, function()
				Sound:Destroy()
			end)
		end
	end
	
	--Parts that fall into the collector(s) get processed
	for i,v in pairs(script.Parent.Essentials:GetChildren()) do
		if v.Name == "PartCollector" then
			v.Touched:connect(function(Part)
				if Part:FindFirstChild('Cash') then
					Money.Value = Money.Value + Part.Cash.Value
					Debris:AddItem(Part,0.1)
				end
			end)
		end
	end
	
	--Player Touched Collector processor
	deb = false
	script.Parent.Essentials.Giver.Touched:connect(function(hit)
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player ~= nil then
			if script.Parent.Owner.Value == player then
				if hit.Parent:FindFirstChild("Humanoid") then
					if hit.Parent.Humanoid.Health > 0 then
						if deb == false then
							deb = true
							script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
							local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
							if Stats ~= nil then 
							Sound(script.Parent.Essentials, Settings.Sounds.Collect)
							Stats.Value = Stats.Value + Money.Value
							Money.Value = 0
							wait(1)
							script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
							deb = false
							end
						end
					end
				end
			elseif Stealing.Stealing then -- if player isn't owner and stealing is on
				if CanSteal == true then
					CanSteal = false
					delay(Stealing.PlayerProtection, function()
						CanSteal = true
					end)
					if hit.Parent:FindFirstChild("Humanoid") then
						if hit.Parent.Humanoid.Health > 0 then
							local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
							if Stats ~= nil then
								local Difference = math.floor(Money.Value * Stealing.StealPrecent)
								Sound(script.Parent.Essentials, Settings.Sounds.Collect)
								Stats.Value = Stats.Value + Difference
								Money.Value = Money.Value - Difference
							end
						end
					end
				else
					Sound(script.Parent.Essentials, Settings.Sounds.Error)
				end
			end
		end
	end)
	
	script.Parent:WaitForChild("Buttons")
	for i,v in pairs(script.Parent.Buttons:GetChildren()) do
		spawn(function()
		if v:FindFirstChild("Head") then
			
			local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
			if ThingMade ~= nil then
				Objects[ThingMade.Name] = ThingMade:Clone()
				ThingMade:Destroy()
			else
				--//Button doesn't have object, remove it
				error('Object missing for button: '..v.Name..', button has been removed')
				v.Head.CanCollide = false
				v.Head.Transparency = 1
				v.Head.BillboardGui.Enabled = false
			end
									
			if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
				v.Head.CanCollide = false
				v.Head.Transparency = 1
				v.Head.BillboardGui.Enabled = false
				coroutine.resume(coroutine.create(function()
					if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
						if Settings['ButtonsFadeIn'] then
							for i=1,20 do
								wait(Settings['FadeInTime']/20)
								v.Head.Transparency = v.Head.Transparency - 0.05
							end
						end
						v.Head.CanCollide = true
						v.Head.Transparency = 0
						v.Head.BillboardGui.Enabled = true
					end
				end))
			end
			
			v.Head.Touched:connect(function(hit)
				local player = game.Players:GetPlayerFromCharacter(hit.Parent)
				if v.Head.CanCollide == true then
					if player ~= nil then
						if script.Parent.Owner.Value == player then
							if hit.Parent:FindFirstChild("Humanoid") then
								if hit.Parent.Humanoid.Health > 0 then
									local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
									if PlayerStats ~= nil then
										if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
											if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
												Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
											else
												game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
											end
										elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
											game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
										elseif PlayerStats.Value >= v.Price.Value then
											Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
											Sound(v, Settings.Sounds.Purchase)
										else
											Sound(v, Settings.Sounds.ErrorBuy)
										end
									end
								end
							end
						end
					end
				end
			end)
			end
		end)
	end
	
	function Purchase(tbl)
		local cost = tbl[1]
		local item = tbl[2]
		local stats = tbl[3]
		stats.Value = stats.Value - cost
		Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
		if Settings['ButtonsFadeOut'] then
			item.Head.CanCollide = false
			coroutine.resume(coroutine.create(function()
				for i=1,20 do
					wait(Settings['FadeOutTime']/20)
					item.Head.Transparency = item.Head.Transparency + 0.05
				end
			end))
		else
			item.Head.CanCollide = false
		    item.Head.Transparency = 1
			item.Head.BillboardGui.Enabled = false
		end
	end
	
	function Create(tab)
		local x = Instance.new('Model')
		Instance.new('NumberValue',x).Value = tab[1]
		x.Value.Name = "Cost"
		Instance.new('ObjectValue',x).Value = tab[2]
		x.Value.Name = "Button"
		local Obj = Instance.new('ObjectValue',x)
		Obj.Name = "Stats"
		Obj.Value = tab[3]
		x.Parent = script.Parent.BuyObject
	end
	
	--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
	script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
		local tab = {}
		tab[1] = child.Cost.Value
		tab[2] = child.Button.Value
		tab[3] = child.Stats.Value
		Purchase(tab)
		wait(10)
		child:Destroy()
	end)

1 comment

2

Can you point out the actual part that you need help with? The script is too big and I dont have time to search through it

1 answer


script.Parent:WaitForChild("Buttons") for i,v in pairs(script.Parent.Buttons:GetChildren()) do spawn(function() if v:FindFirstChild("Head") then

		local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
		if ThingMade ~= nil then
			--print("adding------------------> purchase ",ThingMade.Name)
			Objects[ThingMade.Name] = ThingMade:Clone()
			ThingMade:Destroy()
		else
			--//Button doesn't have object, remove it
			error('Object missing for button: '..v.Name..', button has been removed')
			v.Head.CanCollide = false
			v.Head.Transparency = 1
			v.Head.BillboardGui.Enabled = false
		end
								
		if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
			v.Head.CanCollide = false
			v.Head.Transparency = 1
			v.Head.BillboardGui.Enabled = false
			coroutine.resume(coroutine.create(function()
				if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
					if Settings['ButtonsFadeIn'] then
						for i=1,20 do
							wait(Settings['FadeInTime']/20)
							v.Head.Transparency = v.Head.Transparency - 0.05
						end
					end
					v.Head.CanCollide = true
					v.Head.Transparency = 0
					v.Head.BillboardGui.Enabled = true
				end
			end))
		end
		
		v.Head.Touched:connect(function(hit)
			local player = game.Players:GetPlayerFromCharacter(hit.Parent)
			if v.Head.CanCollide == true then
				if player ~= nil then
					if script.Parent.Owner.Value == player then
						if hit.Parent:FindFirstChild("Humanoid") then
							if hit.Parent.Humanoid.Health > 0 then
								local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
								if PlayerStats ~= nil then
									if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
										if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
											Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
										else
											game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
										end
									elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
										game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
									elseif PlayerStats.Value >= v.Price.Value then
										Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
										Sound(v, Settings.Sounds.Purchase)
									else
										Sound(v, Settings.Sounds.ErrorBuy)
									end
								end
							end
						end
					end
				end
			end
		end)
		end
	end)
end

function Purchase(tbl)
	local cost = tbl[1]
	local item = tbl[2]
	local stats = tbl[3]
	stats.Value = stats.Value - cost
	Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
	if Settings['ButtonsFadeOut'] then
	item.Head.CanCollide = false
	item.Head.BillboardGui.Enabled = false
		coroutine.resume(coroutine.create(function()
			for i=1,20 do
				wait(Settings['FadeOutTime']/20)
				item.Head.Transparency = item.Head.Transparency + 0.05
			end
		end))
	else
		item.Head.CanCollide = false
	item.Head.Transparency = 1
	item.Head.BillboardGui.Enabled = false
	end
end

function Create(tab)
	local x = Instance.new('Model')
	Instance.new('NumberValue',x).Value = tab[1]
	x.Value.Name = "Cost"
	Instance.new('ObjectValue',x).Value = tab[2]
	x.Value.Name = "Button"
	local Obj = Instance.new('ObjectValue',x)
	Obj.Name = "Stats"
	Obj.Value = tab[3]
	x.Parent = script.Parent.BuyObject
end

--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
	local tab = {}
	tab[1] = child.Cost.Value
	tab[2] = child.Button.Value
	tab[3] = child.Stats.Value
	Purchase(tab)
	wait(10)
	child:Destroy()
end)

return Objects

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