There I can't stop rotating the model

local tween2 = game:GetService("TweenService"):Create(primary, TweenInfo.new(15), {CFrame = primary.CFrame * CFrame.new(Vector3.new(700,nil,nil)), Orientation = Vector3.new(nil,-90,nil)})

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Either tween a dummy CFrameValue and use GetPropertyChangedSignal, or use GetValue function of TweenService