Hello , how can I make a script detect that the pistol bullet (which is anchored) hits a wall? that could solve a lot of problem in my games.
COMMUNITY QUESTION
how the event : Part.Touched can work with anchored part?
2 answers
You can use raycast that shoots toward the direction the bullet is going, and detect the wall with it
i found how i can do that :) :
local function ClosestPointOnPart(Part, Point)
--by sircfenner
local Transform = Part.CFrame:pointToObjectSpace(Point)
local HalfSize = Part.Size * 0.5
return Part.CFrame * Vector3.new( -- Clamp & transform into world space
math.clamp(Transform.x, -HalfSize.x, HalfSize.x),
math.clamp(Transform.y, -HalfSize.y, HalfSize.y),
math.clamp(Transform.z, -HalfSize.z, HalfSize.z)
)
end
while true do
script.Parent.BulletTouch.Value = false --reset value
local Part1 = workspace.Map
local Part2 = script.Parent.Parent.Bullet
local par1 = ClosestPointOnPart(Part1, Part2.Position)
local par2 = ClosestPointOnPart(Part2, Part1.Position)
if (math.floor((par1 - par2).Magnitude * 10))/10 < 0.51 then
script.Parent.BulletTouch.Value = true
end
wait(0.025)
end
1 comment
0
i don't want to use a ray cause i want to know if the part touch the wall , the ray only work for a bullet
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2 comments
(i make a vr gun and in vr , we do not use mouse)
(Mate i didnt say anything about a mouse, i said make a raycast that shoots toward the direction the bullet is going from the bullet to detect walls)