I'm making a hovercar, which needs to face away from whatever terrain it meets. To make it face away, I'm shooting a raycast straight down and usung the line CFrame.new(Part.Position, Part.Position+normal) which makes the CFrame's ForwardVector face the normalVector, not its UpwardVector, which means the car will be rotated to face downward.
Is there a way for me to either rotate the CFrame by 90 degrees, or to make the UpwardVector face the NormalVector?

1 comment
maybe you can use worldvector or worldspace or objectspace idk