I am trying to experiment with events and methods I have yet to use, and this was one of them.
I am not really sure what I did wrong with this, although. If somone could explain to me what I am missing that would be fantastic.
function spawn(player)
player = game.Workspace:FindFirstChild(player.Name)
if player ~= nil then
player:MoveTo(Vector3.new(1, 1, 1))
end
end
game.Players.PlayerAdded:connect(spawn)
Thanks
EDIT: No errors are being displayed in the Output. Probably due to my if statement protecting my script from having any errors.
EDIT2: I would prefer if you did not rewrite something entirely different. Unless you explain why my method was incorrect to even attempt.

1 comment
i dont know if the if statements is actually protecting your code or not OR just all if statements dont work normally in a playerAdded event