function teleAllPlayers()
for _,v in pairs(game.Players:GetChildren())do
if v.Settings.AutoTele.Value then
v.Character.Humanoid.Sit= false
v.Character.HumanoidRootPart.CFrame = game.Workspace:WaitForChild("Tele").CFrame
end
end
end
these don't seem to destroy the weld fast enough so the seat and whatever unanchored parts welded to the seat get teleported too
v.Character.Humanoid.Sit = false
v.Character.Humanoid.Jump = true
If I did this
v.Character.Humanoid.Sit= false
wait(.1)
v.Character.HumanoidRootPart.CFrame = game.Workspace:WaitForChild("Tele").CFrame
This is unreliable because .1sec may or may not give the weld enough time to be removed, but also during this time the player might resit onto the seat
using
repeat wait() until v.Character.Humanoid.Sit == false
seems to be working for me right now, but sources ive read says its not 100% reliable

2 comments
please stop liking this and read it b4 u like it
I want to know myself too.