local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(inst)
if inst.KeyCode == Enum.KeyCode.Q then
if workspace.grapplecheck.check.Value == true then
mouseDown = true
end
else
mouseDown = false
end
end)
I am making a game where players can grapple with the Q key (I can't use mouse cause those are Fire and Grab) It works normally when I hold down Q but when I press another key, it cancels out the rope.
